TOPIC: Revised League format and rules regarding contact.
1 week 2 days ago #12937
  • Acestumacher
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We are introducing a new race format and rules for this league as written below, introducing "success ballast and a strike rule for contact"


There will still be two 20 minute races, Race one grid will be formed by 30 minute quali session beforehand, race two grid will be based on the results of race one but with the addition of success ballast for the top 10 drivers, the weight will start at 54kg for the most successful driver and dropping by 6kg increments down to 9th, tenth place will also run with 6kg.

This format will be starting next week.


Regarding vehicle contact as written below,

Contact between vehicles has its problems, therefore we are bringing in the "unnecessary contacts rule", if a driver makes unnecessary contacts he will be given the following penalties, after a thorough review, which can and will consist of how, why and when it occurred

One unnecessary contact - 2 place grid drop at next race.
Second unnecessary contact - 5 place grid drop at the next race.
Third unnecessary contact - Demoted to back of grid for next race.
Fourth unnecessary contact - Race ban for next race.

If a driver makes two unnecessary contacts in one or more races they will incur the 5 place drop for the next race.
If a driver makes three unnecessary contacts in one or more races they will incur the back of grid demotion for the next race.
If a driver makes four unnecessary contacts in one or more races they will be demoted to the back of the grid for the next race.
Unnecessary contacts are additional and accumulative and are reset at the end of each league.

An unnecessary contact is a move where a collision occurs, that causes the other driver to either spin, leave the track without fault, occur damage such as the loss of a wing which results in pitting or causes an incident that damages another drivers race unnecessarily.

As drivers we all need to look out for and consider each other, allow for errors and allow for space on the track, if a move looks risky save it for the next corner or even for the next lap, try to understand what the guy in front is doing and look for his mistakes, work out the fastest, safest and most importantly the best way to overtake, be known for a great move but not the move that broke your car!
Last Edit: 5 days 1 hour ago by porks.
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5 days 10 hours ago #12989
  • porks
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Rule updated and revised, please read and review.

PC: Win10 64 bit, AMD Ryzen 1300X @3.7Ghz, Gigabyte AB350 Gaming 3 , 8Gb DDR4, NVidia GTX1070, Logitech G27 Wheel+Pedals.
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